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Showing posts with label new games. Show all posts
Showing posts with label new games. Show all posts

October 9, 2008

Nexon presents Zera Online



I have played alot of mmorpg games before but this one totally rocked me off the chair. Seeing the fight scenes captured my imagination and entered into a new and different mmorpg experience. The cut scenes are breathe taking although I am not optimistic as how the gameplay will turn out to be, but I am rather excited on when this new MMORPG will come out on the open market.



I am paying more attention on how they detailed the buffs and character effects. I mean, I have seen characters that have wings, massive weapons and a very detailed costume its no big deal onn the MMORPG world. But somehow the buff details of this game has never been this precise. Well, we can only hope for the best as the Nexon the developers of the game progresses on lauching the game. As we all gamers say "let's hope for the best and prepare for the worst".

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Dekaron SEA Philippine Server now online

Azure Knight

"Fight me at your own peril and discover why death is a much kinder fate."

The Azure Order is as fanatical as their magical counterpart, the Incar. Their sole purpose is the mastery of physical combat. They have been honing their fighting skills long before the Incar came into existence. Through the ages, the Azure Knights went beyond merely mastering their bladed weapons. They learned to tap into the energies of the land and channel it through the weapons that they wielded. They believe in honor, discipline, fidelity and self-sacrifice as the backbone of a life spent defending something very precious. By fighting for Trieste and all the people in her realm, it is this purity of intent that defines them as a superior race.

Segita Hunter

"It's simple. When I call the target,
I only see one thing and nothing else.
Then when you die,
you will be nothing but dead."

Superior bowmasters and trackers whose skills are matched by none. Their race reaches as far back into the histories as the Azure Order. Their ways and disciplines were the first to be realized and accepted by the people of Trieste. Segita hunters have a strong communal affinity with nature and all forms related to it. They believe in the cycle of life, where they give back to the earth whatever they would take for sustenance. Drawing the elemental energies from the life force of nature to aid them in battle, Segita Hunters fight for the good of all life and those who strive to preserve it. Karon and the denizens of the Abyss are viewed as threats to all forms of life in Trieste. And for this reason, they do not hesitate to give their lives to defend the land from the Abyss.

Incar Magician

"I call forth the magic of the land!
Let all those who oppose the Incar
cower in fear."

The Incar Order is made up of the most fanatical followers of Trieste. Unlike the other races, they are able to tap into the most basic elemental forces of the land around them. Commanding the powers of lightning, ice, fire, and other elemental forces, their quest is to bring all the realms under one unifying body to ensure peace and harmony. In accordance to Trieste's teachings, these mages strive to attain the purest magics of the earth and shun any form of magic associated with the dark arts.

Vicious Summoner

"You call that magic? Only a pathetic fool would assume as much."

The magic of the Summoners came from the fusion of Incar traditions and the dark arts of creatures from other realms. They declare allegiance to no one in particular and would only call a temporary alliance if they themselves benefit from it.

There is much internal strife and conflict within their race. All Summoners travel the road they call "The Black Path". Possessing incredible power, they traverse the boundaries of the dark arts in their quest to dominate all evil. Only a few have reached the highest levels of mastering the dark arts due to the demands placed upon their souls. Unlike Incar Magicians, Summoners combine blade expertise and sorcery, and see each as vital components in their pursuit of greater power. Battle-hardened and cunning, they are feared by both ally and foe.

Segnale

"Tread carefully. That breathe you take may be your last."

The Segnale once dwelled in the Lower Planes before the Great Fall. They are highly skilled assassins and healers sought by forces of Karon and Trieste alike. Centuries ago, Karon and his foul minions raped and pillaged the lands of the Segnale and trying to enslave them. The Segnale fled to Trieste in the hopes of escaping the horror. Although they never pledged allegiance to Trieste and her inhabitants, they shared the same deep-seated hatred of Karon and all his minions.

With their magical ability to harness one's blood flow, they slowly strip the life force of their hapless victims. The Segnale have two paths to choose from in their fight against Karon, either as an assassin or as a healer. Regardless of the path chosen, their ultimate goal is the destruction of Karon.

Bagi Warrior

"Followers of Karon,
gaze upon my countenance and despair!"

Large dark-skinned humanoid creatures discovered by a Segita scouting party. Though repulsive in appearance, they exhibit tremendous strength and fighting prowess. Their battle proficiency rivals any other fighting class in Trieste. What some would call magic, the Bagi referred to as the Calling. They call upon the unholy strength from deep within their bodies to vanquish their foes. Full mastery of the Calling results in the ability to unleash a great destructive power that can rend souls.

Karon conjured a plague in an attempt to transform the Bagi into denizens of the Abyss. However, this plan failed due to the Bagi's strong will and combat discipline that prevented total corruption. A tainted race henceforth, their bodies eternally cursed to carry markings of the Abyss. Half breeds possessing traits of both humans and demons, the Bagi are feared by both the forces of good and evil.



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October 8, 2008

New Guild Wars 2 - The Expansion on Philippines Screen

Guild Wars 2, Guild Wars Expansion Announced

NCsoft, ArenaNet reveal future plans for high-flying online roleplaying franchise; Guild Wars: Eye of the North scheduled for holiday 2007 release

Bellevue, WA., March 27, 2007—NCsoft® and ArenaNet® today revealed their exciting plans for the future of the hugely successful Guild Wars® franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2TM will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008.

In addition, ArenaNet developers are working on the first true expansion for the Guild Wars franchise, Guild Wars: Eye of the NorthTM. Due to hit store shelves during the 2007 holiday season, Guild Wars: Eye of the NorthTM will require at least one of the previous Guild Wars campaigns (PropheciesTM, FactionsTM, or NightfallTM) in order to play. It's a game that will benefit long-time players of the Guild Wars games, with all of the content targeting existing Guild Wars characters.

"We felt it was extremely important to reward those people who have been playing Guild Wars since the game first launched in 2005," said Jeff Strain, co-founder of ArenaNet. "Those players have seen three very large campaigns created in a little under two years and so we think it's time to begin filling in the details of the existing world and to provide more content for current characters. We are thrilled to focus our time on something that our players have been asking for."

Set largely in the dungeons and caverns of the lands of Tyria that players first explored in Guild Wars Prophecies, Guild Wars: Eye of the North will have 18 large, multi-level dungeons, 150 new skills across all 10 Guild Wars professions, 10 new Heroes, 40 new armor sets, and even more items, weapons and titles.

And for those looking even further down the road at Guild Wars 2, Guild Wars: Eye of the North will provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2.

"It's the payoff we hope players will appreciate as we continue to build on the Guild Wars franchise," said Strain. "We're excited to announce these two new products and we want players to know that Guild Wars has an extremely exciting future in the months and years ahead."

An exclusive full preview of Guild Wars 2 and Guild Wars: Eye of the North can be found in the May issue of PC Gamer which will be on newsstands by April 3. More information on the Guild Wars franchise can be found at http://www.guildwars.com.


About ArenaNet
ArenaNet, located in Bellevue, Washington, is a wholly-owned subsidiary of NCsoft Corporation. ArenaNet has built a state-of-the-art interactive game network and develops premier multiplayer online games for dedicated game players. ArenaNet's titles, Guild Wars, Guild Wars FactionsTM, and Guild Wars NightfallTM are global online roleplaying games that allow gamers to play with anyone, anytime, and anywhere in the world. More information about ArenaNet can be found at www.arena.net.

About NCsoft Corporation
NCsoft North America is headquartered in Austin, Texas and is a wholly-owned subsidiary of Korea-based NCsoft Corporation. NCsoft, with its own development and publishing offices in Texas and California, also works with other NCsoft subsidiaries and third party developers throughout North America to develop and publish innovative online entertainment software products. The company has successfully launched multiple online titles in the last three years and continues to support its franchises, which include Lineage®/Lineage II, City of Heroes®/City of Villains®, Guild Wars/Guild Wars Factions/Guild Wars Nightfall, and Auto Assault®. More information about NCsoft can be found at www.plaync.com.


NCsoft, the interlocking NC logo, PlayNC, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Prophecies, Factions, Nightfall, Guild Wars: Eye of the North, Eye of the North, ArenaNet, Lineage, Auto Assault, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. City of Heroes, City of Villains, and all associated logos and designs are trademarks or registered trademarks of Cryptic Studios, Inc. and NCsoft Corporation. Cryptic Studios is a trademark of Cryptic Studios, Inc. All other trademarks are the property of their respective owners.



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October 6, 2008

ATLANTIS : New Turn Based Online MMORPG game

Atlantians became very prosperous after they created the substance called Oriharukon. Wanting to learn the secrets of this mysterious material, many other civilizations implored the Atlantians to share their knowledge, but they refused, closing their door to outsiders. Anyone that persisted, the Atlantians brutally destroyed.
Eventually, the Atlantians exhausted all the supplies of the four crystals, the raw materials for Oriharukon. Their thirst for the crystals led to the destruction of four great civilizations (the Yellow River, the Indus Valley, Mesopotamia, and Egypt), and set them on a path to conquer the world to find more.
But the arrogance and greed of Atlantians would instead lead to their demise. When they lost control of the magic powers generated by Oriharukon, Atlantis disappeared in the blink of an eye. But, remnants of Oriharukon survived.

To follow a treacherous path fated to you as a escendant of Atlantis. To find your ancestral home, which vanished off the face of the Earth long ago. To fulfill your destiny: Save humankind from the disastrous effects of Oriharukon, the source of Atlantis' destructive power.
You will embark on an epic journey that will take you to mysterious and dangerous locations around the world, as well as through time and human history. You will enter countless battles against creatures of legend and lore, mutated and deadly due to the influence of Oriharukon. But you will have the help of mercenaries you meet along your way, facing enemies together. You will collect clues from the remains of ancient civilizations, which will ultimately lead you to the lost land of Atlantis, and all the secrets kept there.

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CABAL ONLINE PH Community BLOG